Megamorph was developed in Unity with a team of 7 people and a development time of 5 weeks. The game can be played in browser through itch.io or downloaded for Windows/Mac.

Megamorph

Jump into the fray of glorious robot combat in Megamorph, this years most highly anticipated bullet-hell, action, (f)roguelike game. Blast through round after round of enemies, enhancing Croaker, your loyal amphibian hero with a multitude of biological mutations that will enhance his abilities. This is perhaps the most ambitious project I have worked on yet. I operated as the sole designer and gained a lot of experience in documenting and balancing complex systems.

Megamorph won two of four available awards as voted on by a panel of MSU professors and alumni, Most Fun and Best Aesthetics.

For this project I participated as a systems and play designer as well as head of documentation and playtesting. These were my primary contributions to the project within our five week development window: