Tomb for Two was developed in Unity with a team of 60+ people and a development time of 4 months. The game can be downloaded on itch.io for both Windows and PC.
Sneakeasy
Sneakeasy is a single player stealth platformer filled with liberating platforming, chaotic chases and hidden lore. Play as a thief from the lower city as you ascend the metropolis of Fantoma in an attempt to steal the Aetherlux Diamond.Â
For this project I participated as a design director, leading a team of fifteen designers through a three month development process. This included the organization of documentation and communication between disciplines. I also assisted in the review and quality assurance of the team's level design. My work in the game includes:
Design Director (15 Designers)
Enemy Development Lead (Multidisciplinary)
Design Documentation Lead
Interdisciplinary Communication Coordination
Level Designer (Transitional Areas)
Aesthetic Quality Control (Level Design)
Gameplay Quality Control (Balance and Soft Lock Regulation)