Tomb for Two was developed in Unity with a team of 34 people and a development time of 4 months. The game can be downloaded on itch.io for both Windows and PC.
Tomb for Two
Tomb for Two is a local multiplayer dungeon crawling game filled with challenging combat and entertaining puzzles. You and a friend play as two Egyptian deities attempting to escape a dangerous cybertech dungeon. In order to earn your freedom you must learn to work together, swapping places when confronted with an obstacle better suited to being dealt with by your partner.
For this project I participated as a system, level and play designer specializing in developing the game’s combat elements. My work in the game includes:
Combat Lead
Combat Documentation Lead
Enemy & Weapon Exploratory Design
Enemy Implimentation. (Collaboration w/ Programming)
Level Designer. (1/4 of Final Rooms)
Balance Lead for Enemy, Player and Items.
Combat Oriented Quality of Life.